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2.3.5-beta - 9/8/2023

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Ultralight (our canvas effect renderer) has been updated to version 1.3. This includes a noticeable performance increase, experimental support for HTML5 Video/Audio, and multiple crash and memory leak fixes. If you notice rendering issues for any effects, please reach out to SignalRGB support to report it.

  • Added additional debug logging for certain types of fatal errors.
  • Potential fix for SignalRGB hanging on restart.
  • Potential fix for SignalRGB crashing at exit when cleaning up Temperature Sensors.
  • Potential fix for the default macro layer rarely being created on the wrong thread.
  • Reworked device shutdown order to help prevent potential crashes at the final stages of shutdown.
  • Disabled Addon repo’s should no longer delay startup by 5 seconds each.
  • A new ‘sensor’ User Property has been added that allows the user to select an available Sensor Metric for use in plugins, effects, and macros inputs/actions. Free users will be limited to CPU and Memory load, while SignalRGB Pro users will have access to their full suite of available sensors.

  • Effects now have access to a function that will return some basic sensor data.

    • engine.GetSensorValue(SensorName) -> {min: number, max: number, value: number}
  • Several more devices have had their images updated.

  • Added RG Swap Slider to RK61 Boards to fix issues with Red and Green being randomly swapped on some firmware versions.

  • Fixed Corsair K70 Lux not properly initializing.

  • Asus Mice plugins have been merged, and DPI control has been added to several.

  • The plugin for MSI monitors now auto-detects the connected monitor.

    • Users with unknown models will need to reach out to support to get the LED positions for theirs added.
  • LianLi AL V2 and SL V2 Controllers Added.
  • Asus 4070 Strix Gaming
  • Asus Scope II 96 Wired
  • Asus Gladius III Wireless